Tuesday, June 10, 2025

Playing Video Games is an Addiction worse than Alcohol

 Playing Video Games is an Addiction worse than Alcohol
 
Video Games is a double edge sword.

One end of the spectrum is fun.

The other end is addition.

It cannot be honed in by assessing the number of hours somebody play.

I will deal with the physiology in brief later.

The game console developers know how to entice a guy or girl.

Their objective is to make money out of this misery, the addiction.

It is all about enchepheline stimulation.

They brain's enchephelin production is static but the individual variation is slight.

Ultimate goal is Ecstasy and I put this into some categories in an order of frequency.

1. Number one is games or sports.

The addiction has two modes

Players and the Spectators.

Good example is UK after the loss to Italy.

One end or misery lasts more than 90 minutes of play.

The ecstasy of win is also temporary and lasts until the eventual loss.

They game managers have methods like in general elections.

Qualifying games and tournament's  final every four years.

Olympics is a good example.

2. Number two is politics and elections.
There are very few winners and 99.99% losers.

I will stop at that.

3. Number three is this elite (the delusion within the game players themselves) group called meditators.

Their illusive goal is also very transient Ecstasy.

In Buddha's terminology less than nanoseconds until attaining Arhathship.

4. Number four is the research professor on any field trying to hold onto his or her mis-contrused concept.

A good example is bat woman in China.

5. Number 5 is a confabulating alcoholic.

His goal is also Ecstasy.

I will leave you to decide which one is good for you.

I have deliberately excluded some religious practices and hard drugs in my discussion, religion due to its inherent sensitivity and drugs due to lack of my knowledge of street drugs escalating numbers.

Regarding console games I never thought that game played at wrong frame rate
can burn a newly installed GPU.

Of one set the frame rate above 60 for visual effects, it is more than likely the rate of input data does not match the handling capacity of the GPU and before one set of data is sent out (output data) other set coming in jams the sorting capacity of the GPU.

Heating ensures and these circuits are closely  wrapped in wafers in small compact  unit or area without heat sinking capability.

A fan help to a limited level but not any more of the sustained heating while playing a fast game.

Steam Deck should look in to this problem in depth before mass production of its units.
 
Coming to game physiology and how the console makers let an individual player to believe in step wise manner that he/she can beat the machine.

Human  can never beat the machine he has built.

So to overcome this inadequacy in feelings he builds games of increasing difficulty to entice the owner of the console.

The Stream Machine has 50,000 games and the Linux repository has over 60,000 applications (not games, that one can use for creativity).

Our nervous system has a big lapse in response to pure electrical.stimulation.

The brain has developed an ingenious strategy to overcome this lag phase.

The brain records this experience embedded in the neural system (how this is done is a mystery and I believe it various from person to  person) as a False memory and retrieve it forwards to the retina.

In other words retina is made to believe it as a true event of NOW not a past event (but in reality it is a past event replayed).

In psychiatric terminology it is an illusion.

The reality is a concept created by man.

So we live in constant illusion and delusion cycles or strategy to overcome over neural deficiency or lag phase.

Coming to analogue devices like a TV or Camera or Cellphone that records all physical events and when delivered to us, it filters about 95% of the input and display to us only about 5% which our retina can (understand ) convert to electrical impulses as true events (series of images cramped into about 36 out of 10,000 or more).

The game box manufacturers know this and they only manipulate frame rate of different events (it is called rendering and rasterization in digital photography in printing for example) and drive the player to
Ecstasy Level gradually in increasing steps of difficulty.

What the computer does is to filter unnecessary analogue details so that the CPU is not overloaded with unnecessary information.

So buying these fancy New Graphic Cards elevated in price is an entry to the grand "Delusion Mode" of industry hype.

If you have  working computer do not throw it away.

If you have lot of  money, then buy a new one with graphics improved (do not buy a graphic card first and toil looking for other parts to assemble) and keep your head just above water, since the next version will be advertised soon as next or better option with minor modification to the older one's manufacturing defects.

This is a game of money, too.

In other words a grand illusion.

To leave psychiatrists some leeway, I won't use delusion and reserve it for their use.

Mind you psychiatric dictionary has more words (to confuse us all) than combined physics, mathematics and science (pathology has much less) that I calculated once, before writing an article (putative) on memory many moons ago.

Dasa Sila (The Ten Precepts)

Dasa Sila (The Ten Precepts)

 (1) the training rule of abstaining from taking life.

(2) the training rule of abstaining from taking what is not given.

(3) the training rule of abstaining from sexual misconduct.

(4) the training rule of abstaining from false speech

(5) the training rule of abstaining from fermented and distilled intoxicants which are the basis for heedlessness.

These five precepts are the minimal ethical code binding on the Buddhist laity

They are administered regularly by the monks to the lay disciples at almost every service and ceremony, following immediately upon the giving of the three refuges. They are also undertaken afresh each day by earnest lay Buddhists as part of their daily recitation.

6) Vikalabhojana veramani sikkhapadam samadiyami, "I undertake the training rule to abstain from eating beyond the time limit," i.e., from mid-day to the following dawn.

(7) Nacca gita vadita visukhadassana-mala gandha vilepana dharanamandana vibhusanatthana veramani sikkhapadam samamadiyami, "I undertake the training rule to abstain from dancing, singing, instrumental music, unsuitable shows, and from wearing garlands, using scents, and beautifying the body with cosmetics."

(8) Uccasayana mahasayana veramani sikkhapadam samadiyami, "I undertake the training rule to abstain from high and luxurious beds and seats."

There are two ways in which these precepts are observed — permanently and temporarily
Permanent observance, far the less common of the two, is undertaken generally by older people who, having completed their family duties, wish to deepen their spiritual development by devoting the later years of their life to intensified spiritual practice. Even then it is not very widespread

Temporary observance is usually undertaken by lay people either on Uposatha days or on occasions of a meditation retreat. Uposatha days are the new moon and full moon days of the lunar month, which are set aside for special religious observances, a custom absorbed into Buddhism from ancient Indian custom going back even into the pre-Buddhistic period of Indian history. On these days lay people in Buddhist countries often take the eight precepts, especially when they go to spend the Uposatha at a temple or monastery. On these occasions the undertaking of the eight precepts lasts for a day and a night. Then, secondly, on occasions of retreat lay people take the eight precepts for the duration of their retreat, which might last anywhere from several days to several months.


Dasa Sila (The Ten Precepts)

1) Panatipata veramani sikkhapadam samadiyami
2) Adinnadana veramani sikkhapadam samadiyami
3) Abrahmacariya veramani sikkhapadam samadiyami
4) Musavada veramani sikkhapadam samadiyami
5) Sura meraya majja pamadatthana veramani sikkhapadam samadiyami
6) Vikala bhojana veramani sikkhapadam samadiyami
7) Nacca gita vadita visuka dassana veramani sikkhapadam samadiyami
8) Mala gandha vilepana dharana mandana vibhusanautthana veramani sikkhapadam samadiyami
9) Uccha sayana maha sayana veramani sikkhapadam samadiyami vibhusanautthana
10) Jatarupa-rajata-patiggahana veramani sikkhapadam samadiyami

Dasa Sīla (The Ten Precepts) with Diacriticals

1) Pāṇātipātā veramaṇī‧sikkhāpadaṃ samādiyāmi.
2) Adinnādānā veramaṇī‧sikkhāpadaṃ samādiyāmi.
3) Abrahmacariyā veramaṇī‧sikkhāpadaṃ samādiyāmi.
4) Musāvādā veramaṇī‧sikkhāpadaṃ samādiyāmi.
5)Surā‧meraya‧majja‧pamādaṭṭhānā veramaṇī‧sikkhāpadaṃ samādiyāmi.
6) Vikāla‧bhojanā veramaṇī‧sikkhāpadaṃ samādiyāmi.
7) Nacca gīta‧vādita‧visūka‧dassana‧
8) Mālā‧gandha‧vilepana‧dhāraṇa‧maṇḍana‧vibhūsanaṭṭhānā veramaṇī‧sikkhāpadaṃ samādiyāmi.
9) Uccā‧sayana‧mahā‧sayanā veramaṇī‧sikkhāpadaṃ samādiyāmi
10) Jātarupa-rajata-patiggahanā veramaṇī‧sikkhāpadaṃ samādiyāmi

Dasa Sīla (The Ten Precepts)

1) I undertake the Precept to refrain from killing and injuring living 

beings


2) I undertake the Precept to refrain from taking that which is not given


3) I undertake the Precept to abstain from all sexual activity and non-celibate conduct


4) I undertake the Precept to refrain from false and harmful speech


5) I undertake the Precept to refrain from drink and drugs which fuddle the mind and reduce mindfulness


6) I undertake the Precept to abstain from eating at improper times

7) I undertake the Precept to abstain from dancing, singing, music, shows


8) I undertake the Precept to abstain from wearing garlands, using perfumes, and beautifying with cosmetics


9) I undertake the Precept to abstain from the use of high and large seats and beds


10) I undertake the Precept to abstain from accepting gold and silver


Although Dasa Sila (The Ten Precepts) are often described as Monastic Precepts they are also taken by some lay Buddhist Upasakas and Upasikas.